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#1 2008-04-12 14:06:16

 Seeker

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[spell] Ruchomy spell (be me)

elo! w pliku spells robimy plik .lua o nazwie exevo fire dead.nastepnie wchodzimy w niego i wklejamy to:

Spoiler:

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.5, -80, -3.0, -110)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.5, -80, -3.0, -110)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.5, -80, -3.0, -110)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.5, -80, -3.0, -110)




arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}



local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)

setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)

local function onCastSpell1(parameters)
    doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
    doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
    doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
      doCombat(parameters.cid, parameters.combat4, parameters.var)
end


function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4 }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 100, parameters)
addEvent(onCastSpell3, 200, parameters)
addEvent(onCastSpell4, 300, parameters)

end

Spoiler:

nastepnie zapisujemy.teraz w spells.xml dopisujemy linijke:


<instant name="Exevo Fire Dead" words="exevo fire deaed" lvl="55" maglv="35" mana="400" soul="0" exhaustion="0" prem="0" enabled="1" script="exevo fire dead.lua"><vocation name="Sorcerer"/></instant>



Spoiler:

mam nadzieje ze czar sie spodoba.prosze o komenty i jak ktos ma humor o +






czar robilem SAM


http://pretoriaots.pl/signature.php?character=Seeker&image=4
http://s2.tibiafun.y0.pl/char.php?c=Naplecior
http://www.pokeplushies.com/images/adoptables/690903.gif

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#2 2008-04-12 16:22:49

PanDemon

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Re: [spell] Ruchomy spell (be me)

Daj jakis screenshot albo kilka skoro ruchomy

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#3 2008-04-14 05:50:07

1DeVoP2

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Re: [spell] Ruchomy spell (be me)

@up
LoL jeden screen nie starczy
@topic
To nie nazywa sie ruchomy czar, bo ruchomy to sd itd to jest multi-czar

No i spoko spell 10/10

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#4 2008-04-14 13:33:02

 Dimek

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Re: [spell] Ruchomy spell (be me)

Super 9/10 nie ma scren


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#5 2008-04-14 18:31:16

 Sashar

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Re: [spell] Ruchomy spell (be me)

Hmm... Coś mi tu nie pasi nie brałeś przykładu od Micro-Ice? Bo tak samo ma Micro :] http://tibia11.pun.pl/nowy-czar-na-magi … l-2616.htm
Ale czar może być 6/10.

@edit
Hmm... Spoilery byś poprawił (-.-)

Ostatnio edytowany przez Gawron (2008-04-14 18:33:13)


Pomogłem daj + to nic nie kosztuje a wiele może.
więcej info na http://sashar.tnb.pl/
http://s2.tibiafun.y0.pl/char.php?c=Sashar
http://img686.imageshack.us/img686/5772/sashar.png

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#6 2008-04-15 06:47:47

 Seeker

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Re: [spell] Ruchomy spell (be me)

wiem ale nie tylko on zna takie rzeczy


http://pretoriaots.pl/signature.php?character=Seeker&image=4
http://s2.tibiafun.y0.pl/char.php?c=Naplecior
http://www.pokeplushies.com/images/adoptables/690903.gif

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#7 2008-04-16 16:38:32

 DaVo

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Re: [spell] Ruchomy spell (be me)

spoko 8\10


<<

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#8 2008-04-17 04:40:15

 Seeker

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Re: [spell] Ruchomy spell (be me)

no mi też sie podoba


http://pretoriaots.pl/signature.php?character=Seeker&image=4
http://s2.tibiafun.y0.pl/char.php?c=Naplecior
http://www.pokeplushies.com/images/adoptables/690903.gif

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#9 2009-05-30 14:18:36

Xenox

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Re: [spell] Ruchomy spell (be me)

Superowe


Daj + Nic nie tracisz a zyskasz Przyjaciela

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