Nie tylko o Tibii i OTS...
Oki, Mam,
SS \/ (Nie Da Się Całego Umieścić )
data/spells/scripts/mega.lua
Spoiler:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 17)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 11)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 9)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 8)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 5)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
arr1 = {
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 3, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0}
}
arr2 = {
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 3, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0}
}
arr3 = {
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 3, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0}
}
arr4 = {
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 3, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0}
}
arr5 = {
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 3, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0}
}
arr6 = {
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 3, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6 }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 200, parameters)
addEvent(onCastSpell3, 400, parameters)
addEvent(onCastSpell4, 600, parameters)
addEvent(onCastSpell5, 800, parameters)
addEvent(onCastSpell6, 1000, parameters)
end
data/spells/spells.xml
Spoiler:
<instant name="megga" words="exevo gran mas mega" lvl="50" maglv="14" mana="180" soul="0" exhaustion="1" prem="0" enabled="1" script="mega.lua"><vocation id="3"/><vocation id="7"/></instant>
Ostatnio edytowany przez GoD Hero (2008-06-18 16:58:26)
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Ja bym prosił jakiś czar dla knighta może sam coś wymyśl...
Aha i zeby nie miał dużego zasięgu
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Dimek Dla Ciebie
SS \/
data/spells/spells.xml
Spoiler:
<instant name="megga" words="eexori knight" lvl="50" maglv="14" mana="180" soul="0" exhaustion="1" prem="0" enabled="1" script="knight.lua"><vocation id="4"/><vocation id="8"/></instant>
data/spells/scripts/knight.lua
Spoiler:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 31)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 21)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
arr1 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 3, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0}
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 3, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 200, parameters)
end
Mam Nadzieję, Że Się Spodoba
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God Hero nice nice mam prosbe
chce takiej samej wielkosci co Dimka
tylko dla Palla i zielone nutki a to co ma sie wymawiac to juz wymysl
Dam plusa
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Oki, Będą Zielone I Czerwone
SS \/
data/spells/spells.xml
Spoiler:
<instant name="palladin" words="exevo pall" lvl="50" maglv="14" mana="180" soul="0" exhaustion="1" prem="0" enabled="1" script="pall.lua"><vocation id="3"/><vocation id="7"/></instant>
data/spells/scripts/pall.lua
Spoiler:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 18)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 19)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.5, -140, -1.6, -140)
arr1 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 3, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0}
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 1, 1, 3, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 200, parameters)
end
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Ty leci + a mam jeszcze jedno pytanie
czy dalbys rade zrobic taki czar ze wpisujesz wymowe czaru i ci sie pojawiawiaja 3 summony naraz
Ostatnio edytowany przez jasiu1995l (2008-06-18 17:49:07)
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to jak poprobojesz to jakby co niech przywoluje 3 stalkery
a wymowa to
- Kage Bunshin No Jutsu
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Tzn. Nie Będzie Tak, Że Od Razu Czar Przywoluje Tylko Musisz Wpisać Nazwe Mobka Inaczej Sie Nie Da
@edit Jednak Nie Da Sie Tak Zrobic
PS. Czekam Na Nastepne Zamówienia
Ostatnio edytowany przez GoD Hero (2008-06-18 18:14:17)
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Chciałbym czar dla knighta o takim wyglądzie:
1 0 0 0 1
0 1 0 1 0
0 0 3 0 0
0 0 1 0 0
0 0 1 0 0
niech wali z exori
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Już Mam xD
SS \/
data/spells/spells.xml
Spoiler:
<instant name="knightek" words="exevo knight knight" lvl="50" maglv="14" mana="180" soul="0" exhaustion="1" prem="0" enabled="1" script="knightek.lua"><vocation id="4"/><vocation id="8"/></instant>
data/spells/scripts/knightek.lua
Spoiler:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 9)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.0, -50, -1.0, -50)
arr = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 3, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0}
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
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Odświeżam, I Czekam Na Następne Zamówienia
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zrobisz czar na 7.6? oto satsy jak bys zrobil
1.Czar jak w ue
2.Nazwa exevo gran mas mort
3.tylko dla druida
4.Wyglonda jak sd(no wiesz taki kolorek jak sd)
~~~~~~
jak cos to zrob 2 xP
1.Obszar to ue
2.Wyglond z energy
3.nazwa exevo gran vart
4.wyglonda jak dymek gdy sie ma exhaused(wiesz ocb?)
Z gory thx
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Tak Wiem OCB, ale ... Tego Nie Rozumiem
Matys1005 napisał:
2.Wyglond z energy
3.nazwa exevo gran vart
4.wyglonda jak dymek gdy sie ma exhaused(wiesz ocb?)
@edit 1 Czar
SS \/
SS' Dam Zaraz Jak Się Imageshack Załaduje
@Edit Już Jest
data/spells/spells.xml
Spoiler:
<instant name="UE SD" words="exevo gran mas mort" lvl="50" maglv="14" mana="180" soul="0" exhaustion="1" prem="0" enabled="1" script="ue sd.lua"><vocation id="2"/><vocation id="6"/></instant>
data/spells/scripts/ue sd.lua
Spoiler:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.0, -70, -1.6, -80)
arr = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
HeH Czy Chodziło Ci O Takowe Coś ??
SS \/
data/spells/spells.xml
Spoiler:
<instant name="dymek" words="exevo gran mas dym" lvl="50" maglv="14" mana="180" soul="0" exhaustion="1" prem="0" enabled="1" script="dymek.lua"><vocation id="2"/><vocation id="6"/></instant>
Tu Na Zielono Sobie Zmień Dla Kogo Ma Być
1.Sorcerer
2.Druid
3.Paladin
4.Knight
5.Master Sorcerer
6.Elder Druid
7.Royal Paladin
8.Elite Knight
data/spells/scripts/dymek.lua
Spoiler:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 2)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.0, -70, -1.6, -80)
arr = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Ostatnio edytowany przez GoD Hero (2008-06-19 15:12:19)
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