#1 2008-05-21 18:09:32

Ziele

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Zarejestrowany: 2008-03-26
Posty: 462

[8.1]Energy Beam w roznych wersjach

Zamieszczam tutaj skrypty do energy Beam ;D
Great Energy Beam w wersii Fire Poison.....Skrypt Nie Moj

Great Fire Beam
Great Fire Beam.lua

Kod:

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 6)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.3, -30, -1.7, 0)

local arr = {
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 3, 0},
}

local area = createCombatArea(arr)

setCombatArea(combat, area)

function onCastSpell(cid, var)
    return doCombat(cid, combat, var)
end

No i w Spells.xml :

Kod:

<instant name="Great Fire Beam" words="exevo gran flam lux" direction="1" lvl="24" maglv="12" mana="210" soul="0" exhaustion="1" prem="0" enabled="1" script="great fire beam.lua"><vocation id="2"/><vocation id="1"/><vocation id="6"/><vocation id="5"/></instant>

Great Poison Beam
great poison beam.lua

Kod:

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_GREEN_RINGS)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.3, -30, -1.7, 0)

local arr = {
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 3, 0},
}

local area = createCombatArea(arr)

setCombatArea(combat, area)

function onCastSpell(cid, var)
    return doCombat(cid, combat, var)
end

Spells.xml :

Kod:

<instant name="Great Poison Beam" words="exevo gran pox lux" direction="1" lvl="27" maglv="15" mana="290" soul="0" exhaustion="1" prem="0" enabled="1" script="great poison beam.lua"><vocation id="2"/><vocation id="1"/><vocation id="6"/><vocation id="5"/></instant>

Great Ice Beam
Great Ice Beam.lua

Kod:

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 41)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.3, -30, -1.7, 0)

local arr = {
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 3, 0},
}

local area = createCombatArea(arr)

setCombatArea(combat, area)

function onCastSpell(cid, var)
    return doCombat(cid, combat, var)
end

Spells.xml :

Kod:

<instant name="Great Ice Beam" words="exevo gran frigo lux" direction="1" lvl="31" maglv="18" mana="270" soul="0" exhaustion="1" prem="0" enabled="1" script="great ice beam.lua"><vocation id="2"/><vocation id="1"/><vocation id="6"/><vocation id="5"/></instant>

Great Holy Beam
great holy beam.lua

Kod:

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.3, -30, -1.7, 0)

local arr = {
{1, 1, 1},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 3, 0},
}

local area = createCombatArea(arr)

setCombatArea(combat, area)

function onCastSpell(cid, var)
    return doCombat(cid, combat, var)
end

spells :

Kod:

<instant name="Great Holy Beam" words="exevo gran san lux" direction="1" lvl="34" maglv="21" mana="400" soul="0" exhaustion="1" prem="0" enabled="1" script="great holy beam.lua"><vocation id="2"/><vocation id="1"/><vocation id="6"/><vocation id="5"/></instant>

Czekam na Comenty ;]


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#2 2008-05-21 18:51:00

piternet

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Zarejestrowany: 2008-01-12
Posty: 251

Re: [8.1]Energy Beam w roznych wersjach

Żal...!
Przecież tu jest tylko zmieniona 1 linijka -

Ziele napisał:

setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)

... Każdy chyba umie sobie zmienić czy ma być Holy, czy Fire czy Poison itp. Na dodatek skrypt nie twój... Jeszcze raz... Żal...!


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#3 2008-05-22 15:46:47

~Shikamaru~

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Zarejestrowany: 2008-05-22
Posty: 23

Re: [8.1]Energy Beam w roznych wersjach

Spoko spoko...to jest proste...ale jednak moze ktos skorzysta xDD

Pozdro

NaRxX


xD....Opisu Nie Ma....xD

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#4 2008-05-22 17:27:34

Seba9

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Zarejestrowany: 2007-10-22
Posty: 563

Re: [8.1]Energy Beam w roznych wersjach

Żal...!
Przecież tu jest tylko zmieniona 1 linijka

ok, zgadzam sie z toba, ale jak ktos zaczyna swoja przygode z otsami to raczej nawet tego nie wiedza...

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