Dimek - 2008-05-03 19:06:35

Siema mam dla was skrypcika
[8.1][wapones]ice axe xD

Spoiler:

------- By Yondaime -------
--- Only for TIBIA.NET.PL ---
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 2)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICEDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1.3, 0, 2.8, 0)

local area = createCombatArea( { {1, 1, 1}, {1, 3, 1}, {1, 1, 1} } )
setCombatArea(combat, area)

local condition = createConditionObject(CONDITION_FREEZING)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 3, 2000, -85)
addDamageCondition(condition, 2, 2000, -70)
addDamageCondition(condition, 3, 2000, -50)
addDamageCondition(condition, 2, 2000, -33)
addDamageCondition(condition, 1, 2000, -22)
addDamageCondition(condition, 2, 2000, -14)
addDamageCondition(condition, 5, 2000, -11)
addDamageCondition(condition, 3, 2000, -7)
addDamageCondition(condition, 2, 2000, -3)
addDamageCondition(condition, 1, 2000, -1)
addDamageCondition(condition, 3, 2000, -1)
addDamageCondition(condition, 1, 2000, -1)
addDamageCondition(condition, 1, 2000, -1)
addDamageCondition(condition, 11, 4000, -1)
setCombatCondition(combat, condition)

function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end

i w weapons

Spoiler:

<melee id="7403" range="2" enabled="1" exhaustion="0" hitchance="90" script="ice.lua">
        </melee>

Seeker - 2008-05-09 08:57:21

EEE...Taki sobie no problem zrobic cos takiego no ale zawsze siedziałes nad tym, 2min....

L3chu - 2008-05-09 16:55:45

skrypt fajny + dla ciebie xd

1DeVoP2 - 2008-05-09 17:40:47

No prosze proste skrypty i plusy lecą :P

Diqur - 2008-05-09 18:01:52

Wiesz co. Ten skrypt to troche za mało daj jeszcze może jakieś ;p

WoJtEqS - 2008-07-17 14:36:41

Sam na pewno tego nie wymysliles 1/10 ..

Bamboleo - 2008-07-17 14:50:39

Dimek napisał:

Siema mam dla was skrypcika
[8.1][wapones]ice axe xD

Spoiler:

------- By Yondaime -------
--- Only for TIBIA.NET.PL ---
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 2)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICEDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1.3, 0, 2.8, 0)

local area = createCombatArea( { {1, 1, 1}, {1, 3, 1}, {1, 1, 1} } )
setCombatArea(combat, area)

local condition = createConditionObject(CONDITION_FREEZING)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 3, 2000, -85)
addDamageCondition(condition, 2, 2000, -70)
addDamageCondition(condition, 3, 2000, -50)
addDamageCondition(condition, 2, 2000, -33)
addDamageCondition(condition, 1, 2000, -22)
addDamageCondition(condition, 2, 2000, -14)
addDamageCondition(condition, 5, 2000, -11)
addDamageCondition(condition, 3, 2000, -7)
addDamageCondition(condition, 2, 2000, -3)
addDamageCondition(condition, 1, 2000, -1)
addDamageCondition(condition, 3, 2000, -1)
addDamageCondition(condition, 1, 2000, -1)
addDamageCondition(condition, 1, 2000, -1)
addDamageCondition(condition, 11, 4000, -1)
setCombatCondition(combat, condition)

function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end

i w weapons

Spoiler:

<melee id="7403" range="2" enabled="1" exhaustion="0" hitchance="90" script="ice.lua">
        </melee>

yy sam to wkladalem na otsfan Przykro mi CTRL+V wiec plusa niedam ;]

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