Dimek - 2008-05-03 19:06:35 |
Siema mam dla was skrypcika [8.1][wapones]ice axe xD
Spoiler:------- By Yondaime ------- --- Only for TIBIA.NET.PL --- local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 2) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICEDAMAGE) setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1.3, 0, 2.8, 0)
local area = createCombatArea( { {1, 1, 1}, {1, 3, 1}, {1, 1, 1} } ) setCombatArea(combat, area)
local condition = createConditionObject(CONDITION_FREEZING) setConditionParam(condition, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition, 3, 2000, -85) addDamageCondition(condition, 2, 2000, -70) addDamageCondition(condition, 3, 2000, -50) addDamageCondition(condition, 2, 2000, -33) addDamageCondition(condition, 1, 2000, -22) addDamageCondition(condition, 2, 2000, -14) addDamageCondition(condition, 5, 2000, -11) addDamageCondition(condition, 3, 2000, -7) addDamageCondition(condition, 2, 2000, -3) addDamageCondition(condition, 1, 2000, -1) addDamageCondition(condition, 3, 2000, -1) addDamageCondition(condition, 1, 2000, -1) addDamageCondition(condition, 1, 2000, -1) addDamageCondition(condition, 11, 4000, -1) setCombatCondition(combat, condition)
function onUseWeapon(cid, var) return doCombat(cid, combat, var) end
i w weapons
Spoiler:<melee id="7403" range="2" enabled="1" exhaustion="0" hitchance="90" script="ice.lua"> </melee>
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Seeker - 2008-05-09 08:57:21 |
EEE...Taki sobie no problem zrobic cos takiego no ale zawsze siedziałes nad tym, 2min....
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L3chu - 2008-05-09 16:55:45 |
skrypt fajny + dla ciebie xd
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1DeVoP2 - 2008-05-09 17:40:47 |
No prosze proste skrypty i plusy lecą :P
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Diqur - 2008-05-09 18:01:52 |
Wiesz co. Ten skrypt to troche za mało daj jeszcze może jakieś ;p
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WoJtEqS - 2008-07-17 14:36:41 |
Sam na pewno tego nie wymysliles 1/10 ..
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Bamboleo - 2008-07-17 14:50:39 |
Dimek napisał:Siema mam dla was skrypcika [8.1][wapones]ice axe xD
Spoiler:------- By Yondaime ------- --- Only for TIBIA.NET.PL --- local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 2) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICEDAMAGE) setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1.3, 0, 2.8, 0)
local area = createCombatArea( { {1, 1, 1}, {1, 3, 1}, {1, 1, 1} } ) setCombatArea(combat, area)
local condition = createConditionObject(CONDITION_FREEZING) setConditionParam(condition, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition, 3, 2000, -85) addDamageCondition(condition, 2, 2000, -70) addDamageCondition(condition, 3, 2000, -50) addDamageCondition(condition, 2, 2000, -33) addDamageCondition(condition, 1, 2000, -22) addDamageCondition(condition, 2, 2000, -14) addDamageCondition(condition, 5, 2000, -11) addDamageCondition(condition, 3, 2000, -7) addDamageCondition(condition, 2, 2000, -3) addDamageCondition(condition, 1, 2000, -1) addDamageCondition(condition, 3, 2000, -1) addDamageCondition(condition, 1, 2000, -1) addDamageCondition(condition, 1, 2000, -1) addDamageCondition(condition, 11, 4000, -1) setCombatCondition(combat, condition)
function onUseWeapon(cid, var) return doCombat(cid, combat, var) end
i w weapons
Spoiler:<melee id="7403" range="2" enabled="1" exhaustion="0" hitchance="90" script="ice.lua"> </melee>
yy sam to wkladalem na otsfan Przykro mi CTRL+V wiec plusa niedam ;]
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